/*
 * Project 64 - A Nintendo 64 emulator.
 *
 * (c) Copyright 2001 zilmar (zilmar@emulation64.com) and
 * Jabo (jabo@emulation64.com).
 *
 * pj64 homepage: www.pj64.net
 *
 * Permission to use, copy, modify and distribute Project64 in both binary and
 * source form, for non-commercial purposes, is hereby granted without fee,
 * providing that this license information and copyright notice appear with
 * all copies and any derived work.
 *
 * This software is provided 'as-is', without any express or implied
 * warranty. In no event shall the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Project64 is freeware for PERSONAL USE only. Commercial users should
 * seek permission of the copyright holders first. Commercial use includes
 * charging money for Project64 or software derived from Project64.
 *
 * The copyright holders request that bug fixes and improvements to the code
 * should be forwarded to them so if they want them.
 *
 */
#include <stdint.h>

void BuildInterpreter         ( usf_state_t * );
void ExecuteInterpreterOpCode ( usf_state_t * );
void StartInterpreterCPU      ( usf_state_t * );
void TestInterpreterJump      ( usf_state_t *, uint32_t PC, uint32_t TargetPC, int32_t Reg1, int32_t Reg2 );

void RunFunction( usf_state_t *, uint32_t address );



extern void (* R4300i_Opcode[64])(usf_state_t *);
