#include "layout.h"
#include "../vgmstream.h"

/* set up for the block at the given offset */
void block_update_ws_aud(off_t block_offset, VGMSTREAM * vgmstream) {
    int i;
    vgmstream->current_block_offset = block_offset;
    vgmstream->current_block_size = read_16bitLE(
            vgmstream->current_block_offset,
            vgmstream->ch[0].streamfile);
    vgmstream->next_block_offset = vgmstream->current_block_offset +
        vgmstream->current_block_size + 8;

    if (vgmstream->coding_type == coding_WS) {
        vgmstream->ws_output_size = read_16bitLE(
                vgmstream->current_block_offset+2,
                vgmstream->ch[0].streamfile);
    }

    for (i=0;i<vgmstream->channels;i++) {
        vgmstream->ch[i].offset = vgmstream->current_block_offset +
            8 + vgmstream->current_block_size*i;
    }
}
